feat: added object duplication and group duplication
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68
Week-1/Task-3/vanilla/group.js
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68
Week-1/Task-3/vanilla/group.js
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import * as THREE from "three"
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const renderer = new THREE.WebGLRenderer({ antialias: true })
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renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2))
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document.body.appendChild(renderer.domElement)
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const scene = new THREE.Scene()
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scene.background = new THREE.Color(0x101418)
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const camera = new THREE.PerspectiveCamera(60, 2, 0.1, 100)
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camera.position.set(0, 1.2, 8)
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scene.add(new THREE.AmbientLight(0xffffff, 0.65))
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const light = new THREE.DirectionalLight(0xffffff, 1.1)
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light.position.set(4, 6, 5)
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scene.add(light)
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const pillarGeometry = new THREE.BoxGeometry(0.7, 1.6, 0.7)
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const pillarMaterial = new THREE.MeshStandardMaterial({ color: 0xf6bd60 })
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const capGeometry = new THREE.SphereGeometry(0.4, 24, 24)
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const capMaterial = new THREE.MeshStandardMaterial({ color: 0x84a59d })
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const groupedStructure = new THREE.Group()
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const pillar = new THREE.Mesh(pillarGeometry, pillarMaterial)
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pillar.position.y = -0.2
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groupedStructure.add(pillar)
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const cap = new THREE.Mesh(capGeometry, capMaterial)
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cap.position.y = 0.95
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groupedStructure.add(cap)
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groupedStructure.position.set(-1.4, 0, 0)
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scene.add(groupedStructure)
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const groupedStructureClone = groupedStructure.clone()
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groupedStructureClone.position.set(1.4, 0, 0)
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scene.add(groupedStructureClone)
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function resizeRendererToDisplaySize() {
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const width = window.innerWidth
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const height = window.innerHeight
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const needResize = renderer.domElement.width !== width || renderer.domElement.height !== height
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if (needResize) {
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renderer.setSize(width, height, false)
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camera.aspect = width / height
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camera.updateProjectionMatrix()
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}
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}
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function animate(time) {
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const seconds = time * 0.001
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resizeRendererToDisplaySize()
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groupedStructure.rotation.y = seconds * 0.7
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groupedStructure.rotation.x = Math.sin(seconds * 1.1) * 0.2
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groupedStructureClone.rotation.y = -seconds * 0.7
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groupedStructureClone.rotation.x = Math.sin(seconds * 1.1) * 0.2
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renderer.render(scene, camera)
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requestAnimationFrame(animate)
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}
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requestAnimationFrame(animate)
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38
Week-1/Task-3/vanilla/index.html
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Week-1/Task-3/vanilla/index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Task 3 Vanilla - Duplication Tests</title>
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<style>
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html,
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body {
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margin: 0;
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width: 100%;
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height: 100%;
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overflow: hidden;
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background: #101418;
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}
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canvas {
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display: block;
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width: 100%;
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height: 100%;
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}
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</style>
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</head>
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<body>
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<script type="module">
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const mode = new URLSearchParams(window.location.search).get('test')
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if (mode === 'group') {
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import('./group.js')
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} else {
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import('./main.js')
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}
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</script>
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</body>
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</html>
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56
Week-1/Task-3/vanilla/main.js
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Week-1/Task-3/vanilla/main.js
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import * as THREE from "three"
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const renderer = new THREE.WebGLRenderer({ antialias: true });
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renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
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document.body.appendChild(renderer.domElement);
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const scene = new THREE.Scene();
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scene.background = new THREE.Color(0x101418);
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const camera = new THREE.PerspectiveCamera(60, 2, 0.1, 100);
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camera.position.set(0, 0, 6);
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scene.add(new THREE.AmbientLight(0xffffff, 0.6));
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const light = new THREE.DirectionalLight(0xffffff, 1.1);
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light.position.set(4, 6, 5);
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scene.add(light);
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const geometry = new THREE.BoxGeometry(1, 1, 1);
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const material = new THREE.MeshStandardMaterial({ color: 0x5bc0eb });
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const cube = new THREE.Mesh(geometry, material);
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cube.position.x = -1.2;
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scene.add(cube);
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const cubeClone = cube.clone();
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cubeClone.position.x = 1.2;
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scene.add(cubeClone);
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function resizeRendererToDisplaySize() {
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const width = window.innerWidth;
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const height = window.innerHeight;
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const needResize = renderer.domElement.width !== width || renderer.domElement.height !== height;
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if (needResize) {
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renderer.setSize(width, height, false);
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camera.aspect = width / height;
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camera.updateProjectionMatrix();
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}
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}
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function animate(time) {
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const seconds = time * 0.001;
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resizeRendererToDisplaySize();
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cube.rotation.x = seconds;
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cube.rotation.y = seconds;
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cubeClone.rotation.x = seconds;
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cubeClone.rotation.y = -seconds;
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renderer.render(scene, camera);
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requestAnimationFrame(animate);
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}
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requestAnimationFrame(animate);
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@ -4,8 +4,10 @@
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"version": "0.0.0",
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"packageManager": "yarn@1.22.22",
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"scripts": {
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"dev": "echo 'Add your Three.js dev script here'",
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"build": "echo 'Add your Three.js build script here'",
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"dev": "vite",
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"dev:object": "vite --open '/'",
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"dev:group": "vite --open '/?test=group'",
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"build": "vite build",
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"lint": "echo 'Add your lint script here'",
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"clean": "rm -rf dist build"
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}
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