import * as THREE from 'three'; import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'; import { DRACOLoader } from "three/examples/jsm/loaders/DRACOLoader" import { OrbitControls } from 'three/addons/controls/OrbitControls.js'; const scene = new THREE.Scene(); const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); const renderer = new THREE.WebGLRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); renderer.setAnimationLoop(animate); document.body.appendChild(renderer.domElement); const loader = new GLTFLoader(); let shirtMesh; const draco = new DRACOLoader() draco.setDecoderPath("https://www.gstatic.com/draco/versioned/decoders/1.5.7/") loader.setDRACOLoader(draco) loader.load( '/models/ShirtBaked2.glb', function (gltf) { shirtMesh = gltf.scene; shirtMesh.position.set(0, -1, 0); shirtMesh.scale.set(5, 5, 5); scene.add(shirtMesh); console.log('Model loaded successfully'); }, undefined, function (error) { console.error('Failed to load model:', error); } ); const ambientLight = new THREE.AmbientLight( 0xcccccc, 0.8 ); scene.add( ambientLight ); camera.position.z = 5; function animate(time) { renderer.render(scene, camera); } const controls = new OrbitControls( camera, renderer.domElement );